#include <list>
#include "animal_.hpp"
#include "behavior.hpp"
#include "obstacles.hpp"
#include "vector2D.hpp"
Idź do kodu źródłowego tego pliku.
Komponenty | |
| class | Animal |
Definicje | |
| #define | ORDER_DISP 3 |
| #define | ORDER_FORMGROUP 2 |
| #define | ORDER_NOTHING 0 |
| #define | ORDER_RUN 1 |
Funkcje | |
| ostream & | operator<< (ostream &Strm, const Animal &anim) |
| istream & | operator>> (istream &Strm, Animal &anim) |
| #define ORDER_DISP 3 |
| #define ORDER_FORMGROUP 2 |
| #define ORDER_NOTHING 0 |
Klasa definiujaca zwierzaka (z uwzglednianieniem strategii).
| #define ORDER_RUN 1 |
| ostream& operator<< | ( | ostream & | Strm, | |
| const Animal & | anim | |||
| ) |
| istream& operator>> | ( | istream & | Strm, | |
| Animal & | anim | |||
| ) |
1.5.2