#include <list>
#include "animal_.hpp"
#include "behavior.hpp"
#include "obstacles.hpp"
#include "vector2D.hpp"
Idź do kodu źródłowego tego pliku.
Komponenty | |
class | Animal |
Definicje | |
#define | ORDER_DISP 3 |
#define | ORDER_FORMGROUP 2 |
#define | ORDER_NOTHING 0 |
#define | ORDER_RUN 1 |
Funkcje | |
ostream & | operator<< (ostream &Strm, const Animal &anim) |
istream & | operator>> (istream &Strm, Animal &anim) |
#define ORDER_DISP 3 |
#define ORDER_FORMGROUP 2 |
#define ORDER_NOTHING 0 |
Klasa definiujaca zwierzaka (z uwzglednianieniem strategii).
#define ORDER_RUN 1 |
ostream& operator<< | ( | ostream & | Strm, | |
const Animal & | anim | |||
) |
istream& operator>> | ( | istream & | Strm, | |
Animal & | anim | |||
) |