_cfg | Behavior | [protected] |
_description | Behavior | [protected] |
_name | Behavior | [protected] |
action(Animal_ &anim, list< Animal_ > &family, list< Animal_ > &opponent, Obstacles &obs) | B_BasicFlee | [virtual] |
B_BasicFlee() | B_BasicFlee | |
Behavior() | Behavior | |
setConfig(SceneConfig &cfg) | Behavior |